DOTween  0.8.530
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DOTween Member List

This is the complete list of members for DOTween, including all inherited members.

Clear(bool destroy=false)DOTweenstatic
ClearCachedTweens()DOTweenstatic
Complete()DOTweenstatic
Complete(object targetOrId)DOTweenstatic
defaultAutoKillDOTweenstatic
defaultAutoPlayDOTweenstatic
defaultEaseOvershootOrAmplitudeDOTweenstatic
defaultEasePeriodDOTweenstatic
defaultEaseTypeDOTweenstatic
defaultLoopTypeDOTweenstatic
defaultRecyclableDOTweenstatic
Flip()DOTweenstatic
Flip(object targetOrId)DOTweenstatic
Goto(float to, bool andPlay=false)DOTweenstatic
Goto(object targetOrId, float to, bool andPlay=false)DOTweenstatic
Init(bool recycleAllByDefault=false, bool useSafeMode=true, LogBehaviour logBehaviour=LogBehaviour.ErrorsOnly)DOTweenstatic
IsTweening(object targetOrId)DOTweenstatic
Kill()DOTweenstatic
Kill(object targetOrId)DOTweenstatic
logBehaviourDOTweenstatic
Pause()DOTweenstatic
Pause(object targetOrId)DOTweenstatic
Play()DOTweenstatic
Play(object targetOrId)DOTweenstatic
PlayBackwards()DOTweenstatic
PlayBackwards(object targetOrId)DOTweenstatic
PlayForward()DOTweenstatic
PlayForward(object targetOrId)DOTweenstatic
Punch(DOGetter< Vector3 > getter, DOSetter< Vector3 > setter, Vector3 direction, float duration, int vibrato=10, float elasticity=1)DOTweenstatic
Restart(bool includeDelay=true)DOTweenstatic
Restart(object targetOrId, bool includeDelay=true)DOTweenstatic
Rewind(bool includeDelay=true)DOTweenstatic
Rewind(object targetOrId, bool includeDelay=true)DOTweenstatic
Sequence()DOTweenstatic
SetTweensCapacity(int tweenersCapacity, int sequencesCapacity)DOTweenstatic
Shake(DOGetter< Vector3 > getter, DOSetter< Vector3 > setter, float duration, float strength=3, int vibrato=10, float randomness=90, bool ignoreZAxis=true)DOTweenstatic
showUnityEditorReportDOTweenstatic
timeScaleDOTweenstatic
To(DOGetter< float > getter, DOSetter< float > setter, float endValue, float duration)DOTweenstatic
To(DOGetter< int > getter, DOSetter< int > setter, int endValue, float duration)DOTweenstatic
To(DOGetter< uint > getter, DOSetter< uint > setter, uint endValue, float duration)DOTweenstatic
To(DOGetter< string > getter, DOSetter< string > setter, string endValue, float duration)DOTweenstatic
To(DOGetter< Vector2 > getter, DOSetter< Vector2 > setter, Vector2 endValue, float duration)DOTweenstatic
To(DOGetter< Vector3 > getter, DOSetter< Vector3 > setter, Vector3 endValue, float duration)DOTweenstatic
To(DOGetter< Vector4 > getter, DOSetter< Vector4 > setter, Vector4 endValue, float duration)DOTweenstatic
To(DOGetter< Quaternion > getter, DOSetter< Quaternion > setter, Vector3 endValue, float duration)DOTweenstatic
To(DOGetter< Color > getter, DOSetter< Color > setter, Color endValue, float duration)DOTweenstatic
To(DOGetter< Rect > getter, DOSetter< Rect > setter, Rect endValue, float duration)DOTweenstatic
To(DOGetter< RectOffset > getter, DOSetter< RectOffset > setter, RectOffset endValue, float duration)DOTweenstatic
To(DOSetter< float > setter, float startValue, float endValue, float duration)DOTweenstatic
To< T1, T2, TPlugOptions >(ABSTweenPlugin< T1, T2, TPlugOptions > plugin, DOGetter< T1 > getter, DOSetter< T1 > setter, T2 endValue, float duration)DOTweenstatic
ToAlpha(DOGetter< Color > getter, DOSetter< Color > setter, float endValue, float duration)DOTweenstatic
ToArray(DOGetter< Vector3 > getter, DOSetter< Vector3 > setter, Vector3[] endValues, float[] durations)DOTweenstatic
ToAxis(DOGetter< Vector3 > getter, DOSetter< Vector3 > setter, float endValue, float duration, AxisConstraint axisConstraint=AxisConstraint.X)DOTweenstatic
TogglePause()DOTweenstatic
TogglePause(object targetOrId)DOTweenstatic
TotPlayingTweens()DOTweenstatic
useSafeModeDOTweenstatic
VersionDOTweenstatic