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DOTween
0.8.530
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Controls other tweens as a group More...
Public Attributes | |
| float | timeScale |
| TimeScale for the tween More... | |
| bool | isBackwards |
| If TRUE the tween wil go backwards More... | |
| object | id |
| Id (usable for filtering with DOTween static methods). Can be an int, a string, an object, or anything else More... | |
| object | target |
| Tween target (usable for filtering with DOTween static methods). Automatically set by tween creation shorcuts More... | |
| TweenCallback | onPlay |
| Called when the tween is set in a playing state, after any eventual delay. Also called each time the tween resumes playing from a paused state More... | |
| TweenCallback | onRewind |
| Called when the tween is rewinded, either by calling More... | |
| TweenCallback | onUpdate |
| Called each time the tween updates More... | |
| TweenCallback | onStepComplete |
| Called the moment the tween completes one loop cycle More... | |
| TweenCallback | onComplete |
| Called the moment the tween reaches completion (loops included) More... | |
| TweenCallback | onKill |
| Called the moment the tween is killed More... | |
| float | easeOvershootOrAmplitude |
| float | easePeriod |
| TweenCallback | onStart |
| Called the first time the tween is set in a playing state, after any eventual delay More... | |
Controls other tweens as a group
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inherited |
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inherited |
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inherited |
Id (usable for filtering with DOTween static methods). Can be an int, a string, an object, or anything else
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inherited |
If TRUE the tween wil go backwards
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inherited |
Called the moment the tween reaches completion (loops included)
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inherited |
Called the moment the tween is killed
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inherited |
Called when the tween is set in a playing state, after any eventual delay. Also called each time the tween resumes playing from a paused state
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inherited |
Called when the tween is rewinded, either by calling
Rewind or by reaching the start position while playing backwards. Rewinding a tween that is already rewinded will not fire this callback
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inherited |
Called the first time the tween is set in a playing state, after any eventual delay
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inherited |
Called the moment the tween completes one loop cycle
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inherited |
Called each time the tween updates
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inherited |
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inherited |
TimeScale for the tween