Animates a single value
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abstract Tweener | ChangeStartValue (object newStartValue, float newDuration=-1) |
| Changes the start value of a tween and rewinds it (without pausing it). Has no effect with tweens that are inside Sequences More...
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abstract Tweener | ChangeEndValue (object newEndValue, float newDuration=-1, bool snapStartValue=false) |
| Changes the end value of a tween and rewinds it (without pausing it). Has no effect with tweens that are inside Sequences More...
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abstract Tweener | ChangeEndValue (object newEndValue, bool snapStartValue) |
| Changes the end value of a tween and rewinds it (without pausing it). Has no effect with tweens that are inside Sequences More...
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abstract Tweener | ChangeValues (object newStartValue, object newEndValue, float newDuration=-1) |
| Changes the start and end value of a tween and rewinds it (without pausing it). Has no effect with tweens that are inside Sequences More...
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float | timeScale |
| TimeScale for the tween More...
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bool | isBackwards |
| If TRUE the tween wil go backwards More...
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object | id |
| Id (usable for filtering with DOTween static methods). Can be an int, a string, an object, or anything else More...
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object | target |
| Tween target (usable for filtering with DOTween static methods). Automatically set by tween creation shorcuts More...
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TweenCallback | onPlay |
| Called when the tween is set in a playing state, after any eventual delay. Also called each time the tween resumes playing from a paused state More...
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TweenCallback | onRewind |
| Called when the tween is rewinded, either by calling More...
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TweenCallback | onUpdate |
| Called each time the tween updates More...
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TweenCallback | onStepComplete |
| Called the moment the tween completes one loop cycle More...
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TweenCallback | onComplete |
| Called the moment the tween reaches completion (loops included) More...
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TweenCallback | onKill |
| Called the moment the tween is killed More...
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float | easeOvershootOrAmplitude |
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float | easePeriod |
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TweenCallback | onStart |
| Called the first time the tween is set in a playing state, after any eventual delay More...
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abstract Tweener ChangeEndValue |
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object |
newEndValue, |
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float |
newDuration = -1 , |
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bool |
snapStartValue = false |
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) |
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pure virtual |
Changes the end value of a tween and rewinds it (without pausing it). Has no effect with tweens that are inside Sequences
- Parameters
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newEndValue | The new end value |
newDuration | If bigger than 0 applies it as the new tween duration |
snapStartValue | If TRUE the start value will become the current target's value, otherwise it will stay the same |
abstract Tweener ChangeEndValue |
( |
object |
newEndValue, |
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bool |
snapStartValue |
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) |
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pure virtual |
Changes the end value of a tween and rewinds it (without pausing it). Has no effect with tweens that are inside Sequences
- Parameters
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newEndValue | The new end value |
snapStartValue | If TRUE the start value will become the current target's value, otherwise it will stay the same |
abstract Tweener ChangeStartValue |
( |
object |
newStartValue, |
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float |
newDuration = -1 |
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) |
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pure virtual |
Changes the start value of a tween and rewinds it (without pausing it). Has no effect with tweens that are inside Sequences
- Parameters
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newStartValue | The new start value |
newDuration | If bigger than 0 applies it as the new tween duration |
abstract Tweener ChangeValues |
( |
object |
newStartValue, |
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object |
newEndValue, |
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float |
newDuration = -1 |
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) |
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pure virtual |
Changes the start and end value of a tween and rewinds it (without pausing it). Has no effect with tweens that are inside Sequences
- Parameters
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newStartValue | The new start value |
newEndValue | The new end value |
newDuration | If bigger than 0 applies it as the new tween duration |
float easeOvershootOrAmplitude |
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inherited |
Id (usable for filtering with DOTween static methods). Can be an int, a string, an object, or anything else
If TRUE the tween wil go backwards
Called the moment the tween reaches completion (loops included)
Called the moment the tween is killed
Called when the tween is set in a playing state, after any eventual delay. Also called each time the tween resumes playing from a paused state
Called when the tween is rewinded, either by calling
Rewind
or by reaching the start position while playing backwards. Rewinding a tween that is already rewinded will not fire this callback
Called the first time the tween is set in a playing state, after any eventual delay
TweenCallback onStepComplete |
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inherited |
Called the moment the tween completes one loop cycle
Called each time the tween updates
Tween target (usable for filtering with DOTween static methods). Automatically set by tween creation shorcuts