Requires Unity 5 (just because that way I can show more features of DOTween).
As of now, this package contains basic examples for tweens, Sequences, the new Unity UI, paths, materials, a follow tween, and how to create custom DOTween plugins. If you have specific requests for more examples, write them on DOTween's Unity Forum thread.
Download DOTween Examples
If you download these examples, maybe you might also make a donation to support DOTween. Think about it :)
Move a Transform's position to [2,2,2] in 1 second.
This example shows how to do that both with the shortcuts and the generic way. There is no reason for using the generic way when a shortcut is available, but it's here to make you understand the core of DOTween's logic (since shortcuts use the generic way in the background).
// The shortcuts way
transform.DOMove(new Vector3(2,2,2), 1);
// The generic way
DOTween.To(()=> transform.position, x=> transform.position = x, new Vector3(2,2,2), 1);
As you can see the shortcuts way is, uh, shorter. But the generic way allows you to tween anything, in those cases where a shortcut is not available.
Rajavanya Subramaniyan made a very nice open source DOTween DEMO. Check it out here.
More coming soon!
(also check the documentation for additional examples)