Requires Unity 5.6 or later (just because that way I can show more features of DOTween).
As of now, this package contains basic examples for tweens, Sequences, the new Unity UI, paths, materials, a follow tween, and how to create custom DOTween plugins. If you have specific requests for more examples, write them on DOTween's Unity Forum thread.
Download DOTween Examples
NOTE: the examples don't include DOTween: download that separately from here.
If you download these examples, maybe you might also make a donation to support DOTween. Think about it :)
Move a Transform's position to [2,2,2] in 1 second.
This example shows how to do that both with the shortcuts and the generic way. There is no reason for using the generic way when a shortcut is available, but it's here to make you understand the core of DOTween's logic (since shortcuts use the generic way in the background).
// The shortcuts way
transform.DOMove(new Vector3(2,2,2), 1);
// The generic way
DOTween.To(()=> transform.position, x=> transform.position = x, new Vector3(2,2,2), 1);
As you can see the shortcuts way is, uh, shorter. But the generic way allows you to tween anything, in those cases where a shortcut is not available.
Rajavanya Subramaniyan made a very nice open source DOTween DEMO. Check it out here.